Larry: “This is cool, but we could design something even cooler.”
Mikey: “That’s crazy!”
Larry: “Who you calling crazy?”
Mikey: “No, when I say crazy, I mean like CRAZY. Like good. Like crazy.”
Larry: “So when you say crazy, you don’t mean crazy? That’s crazy!”
Mikey: “Yeah! That’s not just crazy … it’s insaaaaane!”
Larry: “OK, I can live with insane. Let’s do something insane.”
Mikey: “Oooooo … I got it! Urban Insanity!”
Larry: “You ARE crazy.”
After about 35 rule redesigns and 18 different tile redesigns and box designs and playing piece designs and card designs and dice designs and over 20,000 discarded tile prototypes and thousands of hours of test playing, Larry and Mikey were ready to get started for real.
What was once a simple crazy little tile game had expanded to include over 150 tiles, 6 expansion sets, mobsters, aliens, fire stations, demolitions, coffee shops, wild tiles, dice, arsonists, bulldozers, fire engines, jails, helicopters, 75 playing cards, toy stores, taxi cabs, merchants, mob cars, gas stations, skyscrapers, storage bags, police squad cars, tile towers, taxi stands and fire hydrants.
It was literally “Urban Insanity”.
Larry: “Let’s hire an artist.”
Mikey: “What? That sounds insane.”
Larry: “Exactly. We need our insanity to look better.”
Mikey: “OK by me.”
So, another year of working with an amazing artist and designing and redesigning and test playing and making changes and adding things and removing things and working with production companies and driving our incredible artist absolutely insane, we had to figure out what was next.
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TO GET YOUR COPY OF URBAN INSANITY!
Mikey: “Let’s go to Dragoncon.”
Larry: “Let’s put it on Kickstarter.”
Mikey: “You’re nuts.”
Larry: “You’re certifiable.”